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It's more that a return to those same characters would feel like going back just for the sake of doing it and creating more content. I haven’t heard anything about a console release (xbox or otherwise), but I imagine until they fully release the game they won’t be working on porting it over. It's not that Blizzard couldn't tell a compelling story about StarCraft still. Raynor and Kerrigan (or a hallucination of her) got to walk off into the sunset, and the Big Bad behind the series' war has been resoundingly defeated. Legacy of the Void wrapped up nearly every single major plotline, and although it left open a few loose threads, they're the kind of story beats that would better serve a smaller expansion rather than a whole new game.
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Unfortunately for fans, though, that story is basically done. That demographic isn't going anywhere, but it also isn't big enough to sustain a new game, and it's a tough sell recruiting a new player base with promises of torment and years of being routinely victimized on the online ladder. Games like StarCraft will always appeal to a certain subset of competitive gamer, the kind that doesn't mind sinking hours of their life into a title just to be less than horrifically bad at it. Why would players pick up something like a StarCraft 3 when there are games with more resources and more opportunities to learn? Part of this argument circles back to the previous one.
Raft wars 3 release date pro#
As recently as Heart of the Swarm, even some of the game's pro players thought StarCraft 2 was too hard. StarCraft does not have that luxury it is a game that is brutal in its treatment of new players, and its main competitive mode is 1v1, meaning there aren't as many chances to learn by watching teammates make some nice plays. Both those games can lean into the fact that they require teams, though, and that it is easier to learn through experience and being carried.